Showing posts with label videogame. Show all posts
Showing posts with label videogame. Show all posts

Monday, October 12, 2026

GTA V - Ammu-Nation Gun Shop & Outdoor Shooting Range Papercraft
More Work In Progress

GTA V Ammu-Nation Gun Shop papercraft diorama by Papermau, featuring the outdoor shooting range, targets, ammunition crates and parking lot.

Continuing the work of rebuilding and updating my old Ammu-Nation Gun Shop papercraft, inspired by GTA V and originally published here at Papermau in 2015, today I am sharing some new images showing the latest progress on the project.

As I explained in previous posts, the original idea was simply to improve the textures of the old Ammu-Nation, preserving the shape and characteristics of the original building while adding more definition, brighter colors and a few details that were missing from the first version.

But, as often happens with my projects, one idea led to another, and the whole thing started growing.

First came the rebuilt store, then the parking lot with its markings, including accessible parking spaces and a special spot reserved for the boss. Finally, I came up with the idea of creating a small outdoor shooting range that could be used alongside the Ammu-Nation.

And that is exactly what you can see in greater detail in today's images.

Front view of the GTA V Ammu-Nation papercraft by Papermau, showing the parking spaces, reserved boss parking and adjacent outdoor shooting range.

The shooting range includes wooden shooting benches, ammunition boxes, wooden crates, safety barriers, different types of targets and a large backstop with a heavily weathered appearance. I wanted the whole place to look well used, with aged textures, dirt, rust and small details that help create a more convincing atmosphere.

One important thing I would like to clarify is that this outdoor shooting range does not exist in GTA V. It is an original creation of mine, designed especially for this project, although I tried to make it visually compatible with the Ammu-Nation and the general atmosphere of the game.

In fact, what started as a simple addition has practically become a completely separate papercraft model.

And that is one of the things I like most about this project: its versatility.

Rear and side view of the GTA V Ammu-Nation papercraft diorama, showing the weathered metal roof, brick walls, parking lot and outdoor shooting range.

Although it was designed to accompany the Ammu-Nation, the shooting range can be built and used independently. It can work as a small standalone diorama, a backdrop for miniature photography, part of a playset or an addition to other paper models.

It could also be combined with military buildings, garages, warehouses, urban scenery or practically any other setting where an installation of this kind would make sense.

Another interesting possibility is resizing the model. Since the shooting range is not tied to a specific real-world location or a mandatory scale, the templates can be enlarged or reduced to suit different collections and projects. For example, it could be adapted for the classic 33 mm Green Army Men figures or enlarged to serve as a playset or action figure backdrop for the famous 3.75-inch G.I. Joe figures and other toys of similar size.

Of course, a larger version would require more printing space and probably some adjustments during assembly, but I believe the relatively simple shapes of the structures and accessories make this a very interesting possibility.

As you can see in the new images, the shooting range fits alongside the store and its parking lot, forming a larger diorama without necessarily depending on those other elements to work.

Side view of the GTA V Ammu-Nation Gun Shop papercraft by Papermau, featuring brick walls, a weathered metal roof and accessible parking spaces.

As for the templates, all the shooting range pieces currently fit on three printed sheets. In the image below you can see a preview of those pages, including the different elements that make up the scenery.

Preview thumbnails of the three Outdoor Shooting Range papercraft template sheets by Papermau, shown for illustration only.

I still have not decided whether the project is really finished or whether I will add a few more items before making it available. Every time I spend a little while looking at the model, I end up imagining something else that could be added or improved.

For now, I am continuing to work on the details and make the necessary adjustments so that everything works properly when printed and assembled.

I hope you are enjoying following the development of this project as much as I am enjoying creating it.

More updates are coming soon, and as soon as everything is ready, the model will be published here at Papermau for download.

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If you would like to follow the development of this project from the very beginning, take a look at the four previous posts below. They show how the original Ammu-Nation was rebuilt, the first test assemblies and how a simple addition eventually became a separate outdoor shooting range papercraft:

01 - GTA V - Ammu-Nation Gun Shop Papercraft Remastered - Work In Progress - by Papermau

02 - GTA V - Ammu-Nation Gun Shop Papercraft Revisited - First Test Build - by Papermau

03 - GTA V - Ammu-Nation Gun Shop Papercraft Revisited - Test Build Almost Finished - by Papermau

04 - Outdoor Shooting Range Papercraft Diorama - Work in Progress - by Papermau

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Aos amigos de língua portuguesa: como esta publicação ficou um pouco mais longa que o habitual, optei por manter aqui apenas a versão em inglês. A versão completa em português está disponível no meu blog secundário, neste link: CLIQUE AQUI.

Papermau papercraft post divider


Papermau papercraft post divider

Wednesday, September 30, 2026

Green Hill Zone And Tornado - Two Official Sonic Papercrafts
by SEGA

Official Sonic the Hedgehog Green Hill Zone papercraft diorama by SEGA with palm trees, rings, item boxes and classic game scenery

These two papercrafts are not exactly new to Papermau. In fact, both appeared here many years ago, when even their download addresses were probably different. Since they are still officially available at SEGA's Sonic Channel, I thought they deserved to be brought back to the blog.

They are two quite different models. The first recreates the unforgettable Green Hill Zone from the original Sonic the Hedgehog, released for the Mega Drive in 1991, while the second represents the Tornado, the airplane piloted by Tails in Sonic Adventure, originally released in Japan for the Dreamcast on December 23, 1998. The latter marked a huge change for the series, taking Sonic into an action adventure set in fully three-dimensional environments. SEGA itself presents it as the first completely 3D action game in the series.

The Green Hill papercraft is especially interesting because it is not simply a static model. It works as a kind of small paper playset inspired by the very first stage of the original Sonic the Hedgehog.

There are 10 sheets in total, including instructions, terrain and several elements that can be assembled and arranged however you like. There are the traditional palm trees, bridge, totems, signs, checkpoint, spring, item boxes, rings and small paper characters, including several poses of Sonic and some of his enemies.

SEGA itself makes it clear that the image shown in the file is only a suggested arrangement. This means you can change the positions of the trees, boxes and other objects to create your own version of Green Hill Zone. It is precisely this modular quality that makes the model especially interesting for anyone who enjoys small dioramas.

This papercraft also has an interesting history. It was published by Sonic Channel on June 23, 2006, as part of Sonic's 15th anniversary celebrations. Green Hill Zone, despite being only the first stage of the original game, eventually became one of the most recognizable settings in the entire franchise, especially because of its palm trees, tropical environment and distinctive checkerboard terrain.

Even the stage music has an interesting story. It was composed by Masato Nakamura, bassist and composer of the Japanese band Dreams Come True. In an interview published by SEGA, Nakamura said that Green Hill was the first piece of music he completed for the game and that he was working on Sonic's soundtrack at the same time he was recording an album with Dreams Come True.

The second papercraft is the Tornado from Sonic Adventure, the famous red biplane associated with Tails, reproduced here with its yellow wing stripes, cockpit, landing gear and propeller.

This one is considerably more challenging than the Green Hill scenery. The PDF has 6 sheets, combining step-by-step photographic instructions with the parts needed for assembly. The construction uses around twenty numbered main components, several of them formed by joining smaller pieces. As a small bonus, the file also includes Sonic and Tails figures to cut out and assemble.

SEGA itself classifies the model as relatively difficult due to its level of detail and estimates between five and six hours to complete the build. Although the demonstration model was built using ordinary paper, Sonic Channel recommends thicker paper to help prevent deformation.

Sonic Adventure also occupies a special place in the history of the franchise. In addition to the transition to 3D environments, the game featured six different character adventures and helped establish Sonic's more modern and stylized appearance. Expectations surrounding this new era were enormous and, according to SEGA's official retrospective, around 15,000 fans attended the game's presentation event.

So here we have two official papercrafts representing very different moments in Sonic's history: the Green Hill Zone from the 16-bit era and the Tornado from Sonic Adventure, connected to the series' great transition into the 3D world.

Even after all these years, both are still available for free at Sonic Channel, directly from SEGA, and I think that alone is a very good reason to rediscover them.

Official Sonic Adventure Tornado papercraft by SEGA showing Tails' classic red biplane paper model from two different angles

Estes dois papercrafts não são exatamente novidades no Papermau. Na verdade, ambos já apareceram por aqui há muitos anos, quando provavelmente até os endereços de download eram diferentes. Como continuam disponíveis oficialmente no Sonic Channel, da SEGA, achei que valia a pena trazê-los novamente ao blog.

São dois modelos bastante diferentes entre si. O primeiro recria a inesquecível Green Hill Zone do Sonic the Hedgehog original, lançado para Mega Drive em 1991, enquanto o segundo representa o Tornado, o avião pilotado por Tails em Sonic Adventure, lançado originalmente no Japão para Dreamcast em 23 de dezembro de 1998. Este último marcou uma enorme mudança para a série, levando Sonic para uma aventura de ação em ambientes totalmente tridimensionais. A própria SEGA o apresenta como o primeiro jogo de ação completamente 3D da série.

O papercraft da Green Hill é especialmente interessante porque não se trata apenas de uma maquete estática. Ele funciona como uma espécie de pequeno playset de papel inspirado na primeira fase do primeiro Sonic the Hedgehog.

São 10 folhas no total, incluindo instruções, terreno e diversos elementos que podem ser montados e distribuídos da maneira que você quiser. Há as tradicionais palmeiras, ponte, totens, placas, checkpoint, mola de salto, caixas de itens, anéis e pequenos personagens de papel, incluindo várias poses de Sonic e alguns de seus inimigos.

A própria SEGA deixa claro que a imagem apresentada no arquivo é apenas uma sugestão de montagem. Assim, você pode mudar a posição das árvores, caixas e demais objetos e criar sua própria versão da Green Hill Zone. É justamente essa característica modular que torna o modelo especialmente interessante para quem gosta de pequenos dioramas.

Este papercraft também tem uma história interessante. Ele foi publicado pelo Sonic Channel em 23 de junho de 2006 como parte das comemorações dos 15 anos de Sonic. A Green Hill Zone, apesar de ter sido apenas a primeira fase do jogo original, acabou se tornando um dos cenários mais reconhecíveis de toda a franquia, principalmente por suas palmeiras, seu ambiente tropical e o característico terreno quadriculado.

Até a música da fase tem uma história curiosa. Ela foi composta por Masato Nakamura, baixista e compositor da banda japonesa Dreams Come True. Em uma entrevista publicada pela própria SEGA, Nakamura contou que Green Hill foi a primeira música que terminou para o jogo e que trabalhava na trilha de Sonic ao mesmo tempo em que gravava um álbum do Dreams Come True.

O segundo papercraft é o Tornado de Sonic Adventure, o famoso biplano vermelho associado a Tails, aqui reproduzido com suas faixas amarelas nas asas, cockpit, trem de pouso e hélice.

Este é consideravelmente mais trabalhoso que o cenário da Green Hill. O PDF possui 6 folhas, reunindo instruções fotográficas passo a passo e as peças necessárias para a montagem. A construção utiliza cerca de vinte componentes principais numerados, vários deles formados pela união de peças menores. Como um pequeno bônus, o arquivo ainda traz figuras de Sonic e Tails para recortar e montar.

A própria SEGA classifica o modelo como relativamente difícil devido ao nível de detalhes e estima entre cinco e seis horas para completar a montagem. Embora o modelo de demonstração tenha sido construído com papel comum, o Sonic Channel recomenda papel mais grosso para evitar deformações.

Sonic Adventure também ocupa um lugar especial na história da franquia. Além da passagem para os ambientes 3D, o jogo trouxe seis aventuras protagonizadas por personagens diferentes e ajudou a estabelecer o visual mais moderno e estilizado de Sonic. A expectativa em torno dessa nova fase era enorme e, segundo a retrospectiva oficial da SEGA, cerca de 15 mil fãs compareceram ao evento de apresentação do jogo.

Temos assim dois papercrafts oficiais que representam momentos muito diferentes da história de Sonic: a Green Hill Zone da era dos 16 bits e o Tornado de Sonic Adventure, ligado à grande transição da série para o universo 3D.

Mesmo depois de tantos anos, ambos continuam disponíveis gratuitamente no Sonic Channel, diretamente da SEGA, e acho que isso já é uma ótima razão para redescobri-los.

Miniature preview of the official SEGA Sonic papercraft templates for Green Hill Zone and the Tornado from Sonic Adventure, shown for visual reference only

Rediscover these two classic Sonic papercrafts and build your own little piece of SEGA history using the official links below.

Green Hill Zone And Tornado - Two Official Sonic Papercrafts - by SEGA

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And if you enjoy videogame papercrafts, take a look below at four more models inspired by Sonic and other classic SEGA games.

Four SEGA videogame themed papercrafts featuring Conduit 2, Sonic the Hedgehog, Space Harrier and Sonic 2 models via Papermau

01: Conduit 2 Portal Papercraft - Lost Sega Promotional Model From 2011

02: Sonic The Hedgehog - 25th Anniversary - Classic Sonic Paper Model - by Sabi96 Papercraft Box

03: Sega History - Space Harrier Arcade Miniature Papercraft - by Dorimaga Magazine

04: Sonic 2 Power-Up Boxes Papercraft Collection - by Billybob884

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Papermau papercraft post divider

Friday, September 25, 2026

GTA V Ammu-Nation Gun Shop Papercraft Revisited
Test Build Almost Finished

GTA V Ammu-Nation Gun Shop papercraft test build with 1/64 scale die-cast car by Papermau

The test build of the new version of the Ammu-Nation Gun Shop is almost complete and, this time, I gathered several photos showing a little more of the whole process, from the separate walls to the finished building standing on its base.

GTA V Ammu-Nation Gun Shop papercraft rear wall with separate window and door during test build by Papermau

In some of the photos I placed a few 1/64 scale die-cast cars next to the model, including in the first image of this post. This is the classic scale used by many miniatures from Hot Wheels, Matchbox, Majorette, GreenLight, Johnny Lightning, Tomica and many others, and since the first version of this Ammu-Nation, back in 2015, one of my ideas was to create a small setting that could be used with this kind of miniature.

GTA V Ammu-Nation Gun Shop papercraft side walls and separate window parts during test build by Papermau
GTA V Ammu-Nation Gun Shop papercraft walls and facade pieces before final assembly by Papermau

This test build had a very important purpose: to find out if everything I had redesigned on the computer would actually work when transferred to paper. After printing, cutting, folding, gluing and assembling each part, I can say that it does. All the pieces fit together perfectly, the proportions turned out as I expected and I found no structural problems that would require any major changes to the project.

GTA V Ammu-Nation Gun Shop papercraft structure during test assembly showing the interior by Papermau

It is particularly fun to see this model finished again because my relationship with GTA V goes back a long way. I have been playing the game practically since its release and have spent many, many hours exploring Los Santos and Blaine County, especially in GTA Online. After so much time, some places on the map become strangely familiar, almost like places in a city we actually know.

GTA V Ammu-Nation Gun Shop papercraft partially assembled with front facade and brick side wall by Papermau

Curiously, it has been about a year since I last played GTA Online, but I think that break is coming to an end. October is almost here and anyone who has played GTA Online at this time of year knows that Halloween is one of the best times to return to Los Santos.

For a few weeks, the whole atmosphere of the game changes. UFOs begin appearing in the skies, driverless cars chase players along the roads, killers appear during the night and we can even run into a clone of our own character trying to kill us. There are also ghosts to find, pumpkins scattered around the map, special game modes, strange storms and several other surprises. Los Santos, which is not exactly a peaceful city to begin with, becomes even crazier.

GTA V Ammu-Nation Gun Shop papercraft test build with separate corrugated metal front awning by Papermau

I have always enjoyed the way Rockstar uses Halloween to play with the supernatural side of GTA Online. So, after almost a year away from the game, maybe this is a good excuse to bring my character out of retirement and take another drive around Los Santos. Who knows, perhaps this return will also provide some inspiration for a future papercraft?

GTA V Ammu-Nation Gun Shop papercraft with front awning installed and brick side wall by Papermau

Perhaps it is precisely because I am so familiar with the game world that I have always enjoyed turning some of its buildings into paper models. Rather than the big events of GTA V, it is often these ordinary places that catch my attention: a workshop, a garage, a warehouse, a neighborhood store or an Ammu-Nation discovered while driving around the map.

The first version of this Ammu-Nation was created in exactly this way, using images and textures that I captured directly inside GTA V. Eleven years later, it has been very interesting to return to the same building with different resources and rebuild practically all of the graphics, trying to improve the textures and add details without losing the simplicity of the original model.

GTA V Ammu-Nation Gun Shop papercraft diorama with parking lot and 1/64 scale die-cast hot rod by Papermau

Now that I know the construction works as it should and, most importantly, that all the pieces fit together perfectly, I can dedicate myself to the next stage: preparing the final templates. I will organize the parts, make the last graphic adjustments and try to make everything as clear and simple as possible for assembly.

I still have a few ideas for small things that I might add to the model before the final version, but for now nothing has been decided. As often happens with my projects, some ideas appear just when I think everything is already finished.

GTA V Ammu-Nation Gun Shop papercraft diorama with three 1/64 scale die-cast cars by Papermau

As soon as everything is ready, I will publish the model here on the blog for everyone who wants to build their own Ammu-Nation Gun Shop.

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Aos amigos de língua portuguesa: Para não deixar este post excessivamente longo e manter as fotos da montagem intercaladas com o texto, desta vez publiquei aqui a versão completa em inglês. O texto integral em português, acompanhado de todas as fotos, está disponível no meu blog secundário no link abaixo:

GTA V Ammu-Nation Gun Shop Papercraft Revisitada - Montagem de Teste Quase Concluída

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If you would like to see how this project started and follow the Ammu-Nation rebuild from the beginning, take a look at the first two posts below.

GTA V - Ammu-Nation Gun Shop Papercraft Remastered - Work In Progress

GTA V Ammu-Nation Gun Shop Papercraft Revisited - First Test Build

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Papermau papercraft post divider

Wednesday, September 23, 2026

GTA V Ammu-Nation Gun Shop Papercraft Revisited - First Test Build

GTA V Ammu-Nation Gun Shop papercraft by Papermau - first test build with 1/64 scale miniature car

After showing some first images of the new version of the Ammu-Nation Gun Shop, inspired by GTA V, a few days ago, I finally started one of the stages I enjoy most when creating a papercraft: building the first prototype.

For those who did not see the previous post, this model is a remake of an old Ammu-Nation papercraft that I created and published here on the blog in 2015. Eleven years later, I decided to return to the project, reworking almost all the graphics, adding new details and at the same time trying to preserve the simplicity of the original construction.

The photos in this post show the first steps of this test build. This is the stage when I find out if what worked on the computer screen also works in the real world, after being printed, cut, folded and glued.

So far, everything is going exactly as planned. The parts are fitting together correctly, the proportions look good and I have not found any apparent problems during the build.

I am also very pleased with the result of the new printed textures. The facade still has that aged and weathered appearance, but now with much more vivid colors. The small signs and notices, the door, the window and the sandbags also kept a good level of definition even at this size.

The door and window are separate pieces from the main facade, creating a little depth without making the assembly unnecessarily complicated. It is a simple detail, but it makes quite a difference when we see the finished model.

I think those who usually build papercrafts by gluing the pieces directly onto thicker cardboard and eliminating the tabs will also enjoy this model. With this type of construction, the thickness of the cardboard itself can be used to create the depth of the doors, windows and other elements of the facade.

Another possibility, for those who want to add even more relief, is to print some parts more than once and use a kind of slicing technique, cutting out selected elements and gluing them successively in layers. In this way, signs, doors, windows, frames and other small details can be highlighted, creating different levels of depth and real shadows on the facade.

For these photos I placed a few 1/64 scale cars next to the prototype. Besides helping to show the actual size of the model, they give a good idea of how I intend to use this Ammu-Nation: as a backdrop for Hot Wheels-style miniatures and as part of small urban dioramas.

The build is not finished yet, so I will continue documenting the process as the building takes its final shape. If everything continues to go as smoothly as it has so far, I believe no major changes to the templates will be necessary.

After eleven years, it is really fun to see this old Ammu-Nation taking shape again on my workbench. Little by little, a model created in 2015 is getting a new life in 2026.

More photos of the build coming soon.

GTA V Ammu-Nation Gun Shop papercraft by Papermau - test build showing the facade, separate door and window pieces
GTA V Ammu-Nation Gun Shop papercraft by Papermau - test build with detailed facade, brick side wall and 1/64 scale car

Depois de mostrar há alguns dias as primeiras imagens da nova versão da Ammu-Nation Gun Shop, inspirada em GTA V, finalmente comecei uma das etapas que mais gosto quando crio um papercraft: a montagem do primeiro protótipo.

Para quem não viu o post anterior, este modelo é uma reformulação de um antigo papercraft da Ammu-Nation que criei e publiquei aqui no blog em 2015. Onze anos depois, resolvi voltar ao projeto, refazendo praticamente toda a parte gráfica, acrescentando novos detalhes e ao mesmo tempo tentando preservar a simplicidade da construção original.

As fotos deste post mostram os primeiros passos dessa montagem de teste. É nesta etapa que descubro se aquilo que funcionava na tela também funciona no mundo real, depois de impresso, cortado, dobrado e colado.

Até agora tudo está correndo exatamente como previsto. As peças estão encaixando corretamente, as proporções parecem boas e não encontrei nenhum problema aparente durante a montagem.

Também fiquei bastante satisfeito com o resultado das novas texturas impressas. A fachada continua com aquele aspecto envelhecido e desgastado, mas agora com cores muito mais vivas. As pequenas placas e avisos, a porta, a janela e os sacos de areia também mantiveram uma boa definição mesmo neste tamanho.

A porta e a janela são peças separadas da fachada principal, criando um pouco de profundidade sem tornar a montagem desnecessariamente complicada. É um detalhe simples, mas que faz bastante diferença quando vemos o modelo montado.

Acho que aqueles que costumam montar papercrafts colando as peças diretamente sobre cartão mais grosso e eliminando as abas também vão gostar deste modelo. Nesse tipo de montagem, a própria espessura do cartão pode ser aproveitada para criar a profundidade das portas, janelas e outros elementos da fachada.

Outra possibilidade, para quem quiser acrescentar ainda mais relevo, é imprimir algumas partes mais de uma vez e usar uma espécie de técnica de fatiamento, recortando determinados elementos e colando-os sucessivamente em camadas. Assim é possível destacar placas, portas, janelas, molduras e outros pequenos detalhes, criando diferentes níveis de profundidade e sombras reais na fachada.

Para estas fotos coloquei alguns carrinhos em escala 1/64 ao lado do protótipo. Além de ajudarem a mostrar o tamanho real do modelo, eles dão uma ideia de como pretendo usar esta Ammu-Nation: como cenário para miniaturas no estilo Hot Wheels e como parte de pequenos dioramas urbanos.

A montagem ainda não terminou, então continuarei documentando o processo conforme o prédio for tomando sua forma definitiva. Se tudo continuar correndo como até agora, acredito que não serão necessárias grandes alterações nos templates.

Depois de onze anos, é muito divertido ver esta velha Ammu-Nation tomando forma novamente sobre minha mesa. Aos poucos, um modelo criado em 2015 está ganhando uma nova vida em 2026.

Mais fotos da montagem em breve.

GTA V Ammu-Nation Gun Shop papercraft by Papermau - test build with printed templates, detailed facade and 1/64 scale car
GTA V Ammu-Nation Gun Shop papercraft by Papermau - first test build on the diorama base with a weathered 1/64 scale pickup truck
GTA V Ammu-Nation Gun Shop papercraft by Papermau - test build of the 1/64 scale urban diorama with miniature car
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Papermau papercraft post divider

Friday, September 18, 2026

An Atmospheric Cyberpunk Pixel Art Papercraft Diorama
by Formanula

Cyberpunk pixel art papercraft diorama by Formanula with futuristic street scene, characters, vending machine and neon details

This very cool cyberpunk papercraft diorama was created by Formanula and is part of CYBERPUNK - PACK 02, a small futuristic scene designed in a distinctive 3D Pixel-Art style that immediately brings to mind the atmosphere of classic and modern pixel art videogames.

The model represents a small corner of a futuristic city, complete with dark brick walls, signs, graffiti, ventilation ducts, a vending machine, bottles, scattered papers and three tiny pixel-style characters. The scene uses predominantly dark shades of purple, blue and black, contrasted by small details in brighter colors, creating a nighttime atmosphere that perfectly matches the cyberpunk aesthetic.

The complete papercraft comes as a PDF composed of four A4 sheets containing all the pieces needed to build the diorama, including the base, walls, architectural elements, vending machine, three characters and several small accessories. Despite the amount of detail in the finished model, most of the pieces use relatively simple geometric shapes, making this an interesting project even for those who are not used to building more complex paper models.

The second image in this post shows the same scene in its pixel art representation, looking almost like a screen from an old videogame. Comparing it with the assembled paper model is especially interesting, as we can see how the same pixelated environment works as a real three-dimensional miniature, preserving the characters, walls, signs, pavement and many of the small details scattered throughout the scene.

Despite its strong videogame appearance, CYBERPUNK - PACK 02 is not presented as being based on any specific game. It belongs to the Formanula universe, a project dedicated to papercraft kits that combine paper modeling with a distinctive 3D Pixel-Art aesthetic.

Formanula has created several other small paper worlds exploring different themes, including medieval fantasy, zombie apocalypse, urban environments, steampunk and cyberpunk, always using the same interesting combination of pixel art and three-dimensional paper modeling.

One particularly interesting aspect of this model is how differently it can be perceived depending on the viewing angle. Seen from the front, it resembles a dark pixel art videogame scene, while viewed in perspective it reveals its true three-dimensional construction, with walls, floor, characters and objects occupying different levels and giving depth to the little environment.

According to Formanula, no generative AI was used in the creation of this project.

For those who enjoy cyberpunk, pixel art, videogame-inspired miniatures or simply unusual paper dioramas, this is a small project full of personality and a very interesting example of how the visual language of pixel art can be transformed into a physical paper model.

Cyberpunk pixel art street scene by Formanula showing the characters, neon signs, dark walls and futuristic urban environment

Este interessante diorama de papel cyberpunk foi criado pelo Formanula e faz parte do CYBERPUNK - PACK 02, um pequeno cenário futurista desenvolvido em um característico estilo 3D Pixel-Art que imediatamente lembra a atmosfera dos videogames clássicos e modernos que utilizam pixel art.

O modelo representa um pequeno canto de uma cidade futurista, com paredes escuras de tijolos, letreiros, grafites, dutos de ventilação, uma máquina de venda automática, garrafas, papéis espalhados pelo chão e três pequenos personagens em estilo pixel art. O cenário utiliza predominantemente tons escuros de roxo, azul e preto, contrastados por pequenos detalhes em cores mais vivas, criando uma atmosfera noturna que combina perfeitamente com a estética cyberpunk.

O papercraft completo é composto por um arquivo PDF com quatro folhas A4 contendo todas as peças necessárias para montar o diorama, incluindo a base, as paredes, os elementos arquitetônicos, a máquina de venda automática, os três personagens e vários pequenos acessórios. Apesar da quantidade de detalhes no modelo terminado, a maioria das peças utiliza formas geométricas relativamente simples, tornando este um projeto interessante mesmo para quem não está acostumado a montar modelos de papel mais complexos.

A segunda imagem deste post mostra o mesmo cenário em sua representação em pixel art, parecendo quase uma tela de um antigo videogame. Compará-la com o modelo de papel montado é especialmente interessante, pois podemos ver como o mesmo ambiente pixelado funciona como uma verdadeira miniatura tridimensional, preservando os personagens, as paredes, os letreiros, o piso e muitos dos pequenos detalhes espalhados pelo cenário.

Apesar de sua forte aparência de videogame, CYBERPUNK - PACK 02 não é apresentado como sendo baseado em nenhum jogo específico. Ele faz parte do universo Formanula, um projeto dedicado a kits de papercraft que combinam modelismo em papel com uma característica estética 3D Pixel-Art.

O Formanula já criou vários outros pequenos mundos de papel explorando diferentes temas, incluindo fantasia medieval, apocalipse zumbi, ambientes urbanos, steampunk e cyberpunk, sempre utilizando essa interessante combinação entre pixel art e modelismo tridimensional em papel.

Um aspecto particularmente interessante deste modelo é como ele pode ser percebido de maneiras diferentes dependendo do ângulo de observação. Visto de frente, lembra uma escura cena de videogame em pixel art, enquanto visto em perspectiva revela sua verdadeira construção tridimensional, com paredes, piso, personagens e objetos ocupando diferentes planos e dando profundidade ao pequeno ambiente.

Segundo o Formanula, nenhuma inteligência artificial generativa foi utilizada na criação deste projeto.

Para quem gosta de cyberpunk, pixel art, miniaturas inspiradas em videogames ou simplesmente dioramas de papel diferentes, este é um pequeno projeto cheio de personalidade e um exemplo muito interessante de como a linguagem visual da pixel art pode ser transformada em um modelo físico de papel.

Um pouco mais abaixo você encontrará o link para baixar o CYBERPUNK - PACK 02 diretamente na página do Formanula no itch.io.

Miniature preview of the four A4 template sheets for the Cyberpunk Pack 02 pixel art papercraft diorama by Formanula, for visualization only

Below you will find the link to download CYBERPUNK - PACK 02 directly from Formanula's page on itch.io:

An Atmospheric Cyberpunk Pixel Art Papercraft Diorama - by Formanula

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Below you will find four more pixel art and 8-bit style papercrafts to add to your collection:

Four pixel art and 8 bit style papercraft dioramas featuring an urban subway scene, service station and two Minecraft environments via Papermau

01: 8 Bits Subway Scene Miniature Papercraft - by Jonny Chiba

02: The Service Station - An 8 Bits Style Papercraft - by Papermau

03: Minecraft - Stronghold Library Paper Model Diorama - by Popopi via Pixel Papercraft

04: Minecraft - Lush Cave Diorama Paper Model - by SneSivan via Pixel Papercraft

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