Showing posts with label pop culture. Show all posts
Showing posts with label pop culture. Show all posts

Tuesday, September 29, 2026

Interstellar TARS & CASE Papercraft Robots - by Shunichi Makino

Interstellar TARS and CASE papercraft robots created by Japanese designer Shunichi Makino from Design Office PASTA

At first glance, TARS and CASE might be among the least impressive-looking robots in movie history. They are basically large, dark rectangular blocks, with no apparent head, face, arms or legs. But anyone who has watched Interstellar knows that this simplicity hides two of the most interesting and charismatic machines in recent science fiction.

Japanese designer Shunichi Makino, from Design Office PASTA, transformed the two robots from Interstellar into papercrafts that preserve exactly this minimalist appearance.

Makino himself describes TARS and CASE in a rather curious way: to him, it is as if the mysterious monolith from 2001: A Space Odyssey had been given functions similar to those of R2-D2 from Star Wars. It is an amusing comparison, but a surprisingly appropriate one.

In Christopher Nolan's 2014 movie, TARS and CASE are extremely advanced robots. Despite their almost primitive appearance, their bodies are formed by segments capable of separating, rotating and assuming different configurations, allowing them to walk, run, manipulate objects and perform tasks that seem impossible for such simple metallic boxes.

Another memorable feature is that some parameters of their personalities can be adjusted, including their levels of humor and honesty. This creates some of the lighter moments in the movie, especially during the conversations between Cooper and TARS.

Naturally, reproducing in paper all the complex movements seen in the movie would be another story. Makino chose to preserve the characteristic shapes of the robots in relatively simple models, and he points out that their straightforward forms also make them easy to assemble.

The papercraft comes in a three-page PDF and the templates are available for free at the original Design Office PASTA website. For fans of Interstellar, science fiction or simply robots with unconventional designs, TARS and CASE make a very unusual pair to display on a shelf.

TARS and CASE robots from Interstellar as papercraft models created by Japanese designer Shunichi Makino from Design Office PASTA

À primeira vista, TARS e CASE talvez estejam entre os robôs menos impressionantes da história do cinema. São basicamente grandes blocos retangulares escuros, sem cabeça, rosto, braços ou pernas aparentes. Mas quem assistiu a Interstellar sabe que essa simplicidade esconde duas das máquinas mais interessantes e carismáticas da ficção científica recente.

O designer japonês Shunichi Makino, do Design Office PASTA, transformou os dois robôs de Interstellar em papercrafts que preservam exatamente essa aparência minimalista.

O próprio Makino descreve TARS e CASE de uma maneira bastante curiosa: para ele, é como se o misterioso monólito de 2001: Uma Odisseia no Espaço tivesse recebido funcionalidades semelhantes às de R2-D2, de Star Wars. É uma comparação divertida, mas bastante apropriada.

No filme de Christopher Nolan, lançado em 2014, TARS e CASE são robôs extremamente avançados. Apesar da aparência quase primitiva, seus corpos são formados por segmentos capazes de se separar, girar e assumir diferentes configurações, permitindo que caminhem, corram, manipulem objetos e realizem tarefas que parecem impossíveis para aquelas simples caixas metálicas.

Outra característica memorável é que alguns parâmetros de suas personalidades podem ser ajustados, incluindo níveis de humor e honestidade. Isso acaba criando alguns dos momentos mais leves do filme, especialmente nas conversas entre Cooper e TARS.

Naturalmente, reproduzir em papel toda a complexa movimentação vista no filme seria outra história. Makino optou por preservar as formas características dos robôs em modelos relativamente simples, e ele próprio destaca que suas formas diretas também tornam a montagem fácil.

O papercraft ocupa três páginas em PDF e os templates estão disponíveis gratuitamente no site original do Design Office PASTA. Para quem gosta de Interstellar, ficção científica ou simplesmente de robôs com designs pouco convencionais, TARS e CASE formam uma dupla bastante diferente para colocar na estante.

Miniature preview of the three TARS and CASE papercraft template pages from Interstellar by Shunichi Makino, shown for visualization purposes only


Build TARS and CASE and bring two of Interstellar's most unusual robots to your shelf using the link below:

Interstellar TARS & CASE Papercraft Robots - by Shunichi Makino

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If you enjoyed TARS and CASE, take a look below at four more sci-fi papercrafts featuring iconic spacecraft and robots from the movies:

Four sci-fi papercrafts from famous movies featuring the Interstellar Endurance spacecraft, WALL-E, Star Wars R2-D2 and RoboCop ED-209 robot paper models via Papermau

01: Interstellar - Endurance Interplanetary Spacecraft Paper Model - by UHU 02

02: WALL-E - The Compactor Robot Paper Model - by Paper Replika

03: Star Wars - R2D2 Paper Model - by Disney Family - Rescaled To 1/6 And Custom Textures by Papermau

04: Robocop - Enforcement Droid Series 209 Robot Paper Model - by Paper Replika

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Zealot Models papercraft community forum with free paper models and downloads

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Friday, September 25, 2026

GTA V Ammu-Nation Gun Shop Papercraft Revisited
Test Build Almost Finished

GTA V Ammu-Nation Gun Shop papercraft test build with 1/64 scale die-cast car by Papermau

The test build of the new version of the Ammu-Nation Gun Shop is almost complete and, this time, I gathered several photos showing a little more of the whole process, from the separate walls to the finished building standing on its base.

GTA V Ammu-Nation Gun Shop papercraft rear wall with separate window and door during test build by Papermau

In some of the photos I placed a few 1/64 scale die-cast cars next to the model, including in the first image of this post. This is the classic scale used by many miniatures from Hot Wheels, Matchbox, Majorette, GreenLight, Johnny Lightning, Tomica and many others, and since the first version of this Ammu-Nation, back in 2015, one of my ideas was to create a small setting that could be used with this kind of miniature.

GTA V Ammu-Nation Gun Shop papercraft side walls and separate window parts during test build by Papermau
GTA V Ammu-Nation Gun Shop papercraft walls and facade pieces before final assembly by Papermau

This test build had a very important purpose: to find out if everything I had redesigned on the computer would actually work when transferred to paper. After printing, cutting, folding, gluing and assembling each part, I can say that it does. All the pieces fit together perfectly, the proportions turned out as I expected and I found no structural problems that would require any major changes to the project.

GTA V Ammu-Nation Gun Shop papercraft structure during test assembly showing the interior by Papermau

It is particularly fun to see this model finished again because my relationship with GTA V goes back a long way. I have been playing the game practically since its release and have spent many, many hours exploring Los Santos and Blaine County, especially in GTA Online. After so much time, some places on the map become strangely familiar, almost like places in a city we actually know.

GTA V Ammu-Nation Gun Shop papercraft partially assembled with front facade and brick side wall by Papermau

Curiously, it has been about a year since I last played GTA Online, but I think that break is coming to an end. October is almost here and anyone who has played GTA Online at this time of year knows that Halloween is one of the best times to return to Los Santos.

For a few weeks, the whole atmosphere of the game changes. UFOs begin appearing in the skies, driverless cars chase players along the roads, killers appear during the night and we can even run into a clone of our own character trying to kill us. There are also ghosts to find, pumpkins scattered around the map, special game modes, strange storms and several other surprises. Los Santos, which is not exactly a peaceful city to begin with, becomes even crazier.

GTA V Ammu-Nation Gun Shop papercraft test build with separate corrugated metal front awning by Papermau

I have always enjoyed the way Rockstar uses Halloween to play with the supernatural side of GTA Online. So, after almost a year away from the game, maybe this is a good excuse to bring my character out of retirement and take another drive around Los Santos. Who knows, perhaps this return will also provide some inspiration for a future papercraft?

GTA V Ammu-Nation Gun Shop papercraft with front awning installed and brick side wall by Papermau

Perhaps it is precisely because I am so familiar with the game world that I have always enjoyed turning some of its buildings into paper models. Rather than the big events of GTA V, it is often these ordinary places that catch my attention: a workshop, a garage, a warehouse, a neighborhood store or an Ammu-Nation discovered while driving around the map.

The first version of this Ammu-Nation was created in exactly this way, using images and textures that I captured directly inside GTA V. Eleven years later, it has been very interesting to return to the same building with different resources and rebuild practically all of the graphics, trying to improve the textures and add details without losing the simplicity of the original model.

GTA V Ammu-Nation Gun Shop papercraft diorama with parking lot and 1/64 scale die-cast hot rod by Papermau

Now that I know the construction works as it should and, most importantly, that all the pieces fit together perfectly, I can dedicate myself to the next stage: preparing the final templates. I will organize the parts, make the last graphic adjustments and try to make everything as clear and simple as possible for assembly.

I still have a few ideas for small things that I might add to the model before the final version, but for now nothing has been decided. As often happens with my projects, some ideas appear just when I think everything is already finished.

GTA V Ammu-Nation Gun Shop papercraft diorama with three 1/64 scale die-cast cars by Papermau

As soon as everything is ready, I will publish the model here on the blog for everyone who wants to build their own Ammu-Nation Gun Shop.

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Aos amigos de língua portuguesa: Para não deixar este post excessivamente longo e manter as fotos da montagem intercaladas com o texto, desta vez publiquei aqui a versão completa em inglês. O texto integral em português, acompanhado de todas as fotos, está disponível no meu blog secundário no link abaixo:

GTA V Ammu-Nation Gun Shop Papercraft Revisitada - Montagem de Teste Quase Concluída

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If you would like to see how this project started and follow the Ammu-Nation rebuild from the beginning, take a look at the first two posts below.

GTA V - Ammu-Nation Gun Shop Papercraft Remastered - Work In Progress

GTA V Ammu-Nation Gun Shop Papercraft Revisited - First Test Build

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Wednesday, September 23, 2026

GTA V Ammu-Nation Gun Shop Papercraft Revisited - First Test Build

GTA V Ammu-Nation Gun Shop papercraft by Papermau - first test build with 1/64 scale miniature car

After showing some first images of the new version of the Ammu-Nation Gun Shop, inspired by GTA V, a few days ago, I finally started one of the stages I enjoy most when creating a papercraft: building the first prototype.

For those who did not see the previous post, this model is a remake of an old Ammu-Nation papercraft that I created and published here on the blog in 2015. Eleven years later, I decided to return to the project, reworking almost all the graphics, adding new details and at the same time trying to preserve the simplicity of the original construction.

The photos in this post show the first steps of this test build. This is the stage when I find out if what worked on the computer screen also works in the real world, after being printed, cut, folded and glued.

So far, everything is going exactly as planned. The parts are fitting together correctly, the proportions look good and I have not found any apparent problems during the build.

I am also very pleased with the result of the new printed textures. The facade still has that aged and weathered appearance, but now with much more vivid colors. The small signs and notices, the door, the window and the sandbags also kept a good level of definition even at this size.

The door and window are separate pieces from the main facade, creating a little depth without making the assembly unnecessarily complicated. It is a simple detail, but it makes quite a difference when we see the finished model.

I think those who usually build papercrafts by gluing the pieces directly onto thicker cardboard and eliminating the tabs will also enjoy this model. With this type of construction, the thickness of the cardboard itself can be used to create the depth of the doors, windows and other elements of the facade.

Another possibility, for those who want to add even more relief, is to print some parts more than once and use a kind of slicing technique, cutting out selected elements and gluing them successively in layers. In this way, signs, doors, windows, frames and other small details can be highlighted, creating different levels of depth and real shadows on the facade.

For these photos I placed a few 1/64 scale cars next to the prototype. Besides helping to show the actual size of the model, they give a good idea of how I intend to use this Ammu-Nation: as a backdrop for Hot Wheels-style miniatures and as part of small urban dioramas.

The build is not finished yet, so I will continue documenting the process as the building takes its final shape. If everything continues to go as smoothly as it has so far, I believe no major changes to the templates will be necessary.

After eleven years, it is really fun to see this old Ammu-Nation taking shape again on my workbench. Little by little, a model created in 2015 is getting a new life in 2026.

More photos of the build coming soon.

GTA V Ammu-Nation Gun Shop papercraft by Papermau - test build showing the facade, separate door and window pieces
GTA V Ammu-Nation Gun Shop papercraft by Papermau - test build with detailed facade, brick side wall and 1/64 scale car

Depois de mostrar há alguns dias as primeiras imagens da nova versão da Ammu-Nation Gun Shop, inspirada em GTA V, finalmente comecei uma das etapas que mais gosto quando crio um papercraft: a montagem do primeiro protótipo.

Para quem não viu o post anterior, este modelo é uma reformulação de um antigo papercraft da Ammu-Nation que criei e publiquei aqui no blog em 2015. Onze anos depois, resolvi voltar ao projeto, refazendo praticamente toda a parte gráfica, acrescentando novos detalhes e ao mesmo tempo tentando preservar a simplicidade da construção original.

As fotos deste post mostram os primeiros passos dessa montagem de teste. É nesta etapa que descubro se aquilo que funcionava na tela também funciona no mundo real, depois de impresso, cortado, dobrado e colado.

Até agora tudo está correndo exatamente como previsto. As peças estão encaixando corretamente, as proporções parecem boas e não encontrei nenhum problema aparente durante a montagem.

Também fiquei bastante satisfeito com o resultado das novas texturas impressas. A fachada continua com aquele aspecto envelhecido e desgastado, mas agora com cores muito mais vivas. As pequenas placas e avisos, a porta, a janela e os sacos de areia também mantiveram uma boa definição mesmo neste tamanho.

A porta e a janela são peças separadas da fachada principal, criando um pouco de profundidade sem tornar a montagem desnecessariamente complicada. É um detalhe simples, mas que faz bastante diferença quando vemos o modelo montado.

Acho que aqueles que costumam montar papercrafts colando as peças diretamente sobre cartão mais grosso e eliminando as abas também vão gostar deste modelo. Nesse tipo de montagem, a própria espessura do cartão pode ser aproveitada para criar a profundidade das portas, janelas e outros elementos da fachada.

Outra possibilidade, para quem quiser acrescentar ainda mais relevo, é imprimir algumas partes mais de uma vez e usar uma espécie de técnica de fatiamento, recortando determinados elementos e colando-os sucessivamente em camadas. Assim é possível destacar placas, portas, janelas, molduras e outros pequenos detalhes, criando diferentes níveis de profundidade e sombras reais na fachada.

Para estas fotos coloquei alguns carrinhos em escala 1/64 ao lado do protótipo. Além de ajudarem a mostrar o tamanho real do modelo, eles dão uma ideia de como pretendo usar esta Ammu-Nation: como cenário para miniaturas no estilo Hot Wheels e como parte de pequenos dioramas urbanos.

A montagem ainda não terminou, então continuarei documentando o processo conforme o prédio for tomando sua forma definitiva. Se tudo continuar correndo como até agora, acredito que não serão necessárias grandes alterações nos templates.

Depois de onze anos, é muito divertido ver esta velha Ammu-Nation tomando forma novamente sobre minha mesa. Aos poucos, um modelo criado em 2015 está ganhando uma nova vida em 2026.

Mais fotos da montagem em breve.

GTA V Ammu-Nation Gun Shop papercraft by Papermau - test build with printed templates, detailed facade and 1/64 scale car
GTA V Ammu-Nation Gun Shop papercraft by Papermau - first test build on the diorama base with a weathered 1/64 scale pickup truck
GTA V Ammu-Nation Gun Shop papercraft by Papermau - test build of the 1/64 scale urban diorama with miniature car
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Monday, September 14, 2026

GTA V - Ammu-Nation Gun Shop Papercraft Remastered
Work In Progress - by Papermau

GTA V Ammu-Nation Gun Shop papercraft by Papermau - new high-resolution textured version work in progress

With the release of Grand Theft Auto VI getting closer, currently scheduled by Rockstar Games for November 19, 2026, I thought this would be a good time to revisit an old project here at Papermau: my Ammu-Nation Gun Shop paper model, inspired by one of the gun stores from GTA V.

Anyone familiar with GTA V knows that there are several Ammu-Nation stores scattered around the map, housed in buildings with different shapes and facades. The one that inspired this model has always been one of my favorites and, in my opinion, one of the most recognizable, mainly because of its huge and unmistakable storefront.

Another Ammu-Nation that I really like is the one located near the game's military air base. It has a completely different appearance, since its structure is basically a Quonset or Nissen hut, those semicylindrical corrugated metal buildings widely used for military and industrial purposes. This one is also on my list and I intend to turn it into a paper model sometime in the future.

I am a big fan of GTA V, especially GTA Online. Although I have not played for almost a year, I have been following the game practically since its release, reached level 900 in GTA Online and, after so much time playing, I know the map of Los Santos and Blaine County very well.

One of the things I have always enjoyed doing on the PlayStation 4 version is exploring the game's own glitches and loopholes, finding ways to enter normally blocked locations, spawn in specific places, experiment with cloning and unintended vehicle modifications and, of course, search for Easter eggs and other hidden things around the map.

Anyone who plays GTA V on PS4 knows that this kind of thing is quite different from what happens on PC. On a computer there are third-party programs that allow many modifications to be made simply by selecting options from a menu. On PS4, some of these procedures are almost like a ritual. There are several steps that need to be performed in the right sequence, and sometimes they feel like tasks from some secret club. If you make a mistake in one of them, you often have to go back to the beginning and do everything again.

A good example is what players usually call mixing vehicles, where it is possible to combine characteristics from two completely different cars and end up creating something that was never intended by the programmers. I have always found this hidden side of GTA V fascinating, because it almost becomes a game within the game itself.

My history with the series started long before GTA V. I played GTA III and GTA: Vice City on the PlayStation 2, then moved on to GTA IV and GTA V on the PlayStation 3. Later I migrated GTA V to the PlayStation 4, where I mainly played the Online version.

Now I am waiting for GTA VI. The problem is that, for now, I do not have a PlayStation 5, and a PC version has not yet been officially announced by Rockstar. So I will probably wait. When the PC version finally appears, now that I am using a Windows 11 computer, I will find out whether it can run GTA VI or whether GTA VI will simply fry my PC.

But back to the papercraft.

In the images illustrating this post you can see the work I am doing on this new version of the Ammu-Nation. The idea is not to create a completely different model, but to revisit and improve the original project, preserving its shape, proportions and overall appearance while mainly rebuilding the textures, adding more definition, small details, brighter colors and a much better overall finish.

Further below I will also leave the link to the original version of this papercraft, published here at Papermau in 2015. At that time, the textures were obtained directly from GTA V on the PlayStation 4, using the character's in-game cellphone and Snapmatic, an application that works as a kind of photo-sharing social network inside the GTA universe.

It was the solution I found at the time to capture the facades and several small details of the building directly from the game, but there was one very obvious limitation. As you will be able to see by visiting the old post, the images and textures obtained this way had a very low resolution.

In 2015 this worked reasonably well for the model I wanted to create, but looking at it now, more than eleven years later, I can see plenty of room for improvement. The tools available have also changed a lot since then, and today I can work with these images and textures at a level of quality that I simply did not have available when I created the original model.

I am working directly on this new version, rebuilding and improving the textures while trying to preserve the personality of the 2015 papercraft. I am quite eager to print and assemble this new model myself and finally see how all these changes will work on paper.

The work is still in progress, but it is already taking shape and I am really liking the result so far.

More progress on this new Ammu-Nation will be presented here at Papermau soon.

GTA V Ammu-Nation Gun Shop papercraft by Papermau - work in progress preview of the new high-resolution textured parts - not printable

Com o lançamento de Grand Theft Auto VI se aproximando, atualmente marcado pela Rockstar Games para 19 de novembro de 2026, achei que este seria um bom momento para revisitar um antigo projeto aqui do Papermau: meu modelo de papel da Ammu-Nation Gun Shop, inspirado em uma das lojas de armas de GTA V.

Quem conhece GTA V sabe que existem várias lojas Ammu-Nation espalhadas pelo mapa, instaladas em construções com diferentes formatos e fachadas. A que serviu de inspiração para este modelo sempre foi uma das minhas favoritas e, na minha opinião, uma das mais características, principalmente por causa de sua enorme e inconfundível fachada.

Outra Ammu-Nation de que gosto bastante é a localizada perto da base aérea do jogo. Ela tem uma aparência completamente diferente, pois sua estrutura é basicamente um barracão do tipo Quonset ou Nissen, aquelas construções semicilíndricas de metal corrugado muito utilizadas para fins militares e industriais. Essa também está na minha lista e pretendo transformá-la em um modelo de papel futuramente.

Sou um grande fã de GTA V, especialmente do GTA Online. Apesar de não jogar há quase um ano, acompanho o jogo praticamente desde o lançamento, cheguei ao nível 900 no GTA Online e, depois de tanto tempo jogando, conheço muito bem o mapa de Los Santos e Blaine County.

Uma das coisas que sempre gostei de fazer na versão para PlayStation 4 é explorar as falhas e brechas do próprio jogo, descobrindo maneiras de entrar em locais normalmente bloqueados, fazer spawn em determinados lugares, experimentar clonagens e modificações não previstas de veículos e, claro, procurar easter eggs e outras coisas escondidas pelo mapa.

Quem joga GTA V no PS4 sabe que esse tipo de coisa é bem diferente do que acontece no PC. No computador existem programas de terceiros que permitem fazer muitas modificações simplesmente escolhendo opções em um menu. No PS4, alguns desses procedimentos parecem quase um ritual. São várias etapas que precisam ser executadas na sequência certa e que às vezes parecem tarefas de algum clube secreto. Se você errar uma delas, muitas vezes precisa voltar ao começo e fazer tudo novamente.

Um bom exemplo são os procedimentos conhecidos entre os jogadores como mixar veículos, nos quais é possível combinar características de dois carros completamente diferentes e acabar criando algo que nunca havia sido pensado pelos programadores. Sempre achei fascinante descobrir esse lado escondido de GTA V, porque ele acaba se tornando quase um jogo dentro do próprio jogo.

Minha história com a série começou bem antes de GTA V. Joguei GTA III e GTA: Vice City no PlayStation 2, depois passei para GTA IV e GTA V no PlayStation 3. Mais tarde migrei GTA V para o PlayStation 4, onde passei a jogar principalmente a versão Online.

Agora aguardo GTA VI. O problema é que, por enquanto, não tenho um PlayStation 5, e uma versão para PC ainda não foi anunciada oficialmente pela Rockstar. Então provavelmente vou esperar. Quando a versão para PC finalmente aparecer, como agora estou usando um computador com Windows 11, vou descobrir se ele conseguirá rodar GTA VI ou se GTA VI simplesmente vai fritar meu PC.

Mas voltemos ao papercraft.

Nas imagens que ilustram este post vocês podem ver o trabalho que estou fazendo nesta nova versão da Ammu-Nation. A ideia não é criar um modelo completamente diferente, mas revisitar e melhorar o projeto original, preservando seu formato, suas proporções e sua aparência geral, enquanto reconstruo principalmente as texturas, acrescentando mais definição, pequenos detalhes, cores mais vivas e um acabamento geral muito melhor.

Mais abaixo vou deixar também o link para a versão original deste papercraft, publicada aqui no Papermau em 2015. Naquela época, as texturas foram obtidas diretamente do próprio GTA V no PlayStation 4, usando o celular do personagem dentro do jogo e o Snapmatic, aplicativo que funciona como uma espécie de rede social de fotografias dentro do universo de GTA.

Foi a solução que encontrei na época para capturar as fachadas e vários pequenos detalhes da construção diretamente do jogo, mas havia uma limitação bastante evidente. Como vocês poderão ver visitando o post antigo, as imagens e texturas obtidas dessa maneira tinham uma resolução muito baixa.

Em 2015 isso funcionou razoavelmente bem para o modelo que eu queria criar, mas olhando para ele agora, mais de onze anos depois, vejo bastante espaço para melhorias. As ferramentas disponíveis também mudaram muito desde então e hoje consigo trabalhar essas imagens e texturas com uma qualidade que simplesmente não tinha à disposição quando criei o modelo original.

Estou trabalhando diretamente nesta nova versão, reconstruindo e melhorando as texturas enquanto procuro manter a personalidade do papercraft de 2015. Eu mesmo estou bastante ansioso para imprimir e montar este novo modelo e finalmente ver como todas essas mudanças vão funcionar no papel.

O trabalho ainda está em andamento, mas já está tomando forma e estou gostando bastante do resultado até aqui.

Em breve apresentarei mais avanços desta nova Ammu-Nation aqui no Papermau.

GTA V Ammu-Nation Gun Shop papercraft by Papermau - rear and side view of the new high-resolution textured version work in progress

Below you will find the original 2015 version of this Ammu-Nation papercraft, with the old low-resolution textures captured directly from GTA V, for comparison with the new version now in progress:

GTA V - Ammu-Nation Gun Shop Papercraft - Version II - by Papermau - Download Now!

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Below you will find four more Papermau original papercrafts inspired by GTA V, featuring buildings and urban scenery straight from the streets of Los Santos:

Four GTA V architectural papercrafts by Papermau - Re-Perez Auto Service, Chamberlain Meat Market and Ray's Electronics, Metal Storage Shed and Los Santos Customs diorama

01: GTA V - Re-Perez Auto Service Paper Model - by Papermau

02: Chamberlain Meat Market & Ray`s Eletronics Building Paper Model - by Papermau

03: GTA V - Metal Storage Shed Paper Model - by Papermau

04: GTA V - Los Santos Custom Diorama Papercraft - Beta Version - by Papermau

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Thursday, June 25, 2026

Seven Easy-To-Build Little Robot Paper Toys - by Paper Foldables

Robots have always held a special place in the world of paper toys. From the friendly retro automatons inspired by 1950s science fiction to the giant machines of anime and video games, these paper creations have fascinated hobbyists for decades thanks to their simple geometric shapes, enjoyable assembly process, and the endless creative possibilities they offer.

Perhaps that is why robot paper toys have remained so popular over the years. This collection created by Bryan, from the excellent Paper Foldables website, is a perfect example of how a simple sheet of paper can be transformed into characters full of charm and personality.

This post brings together seven free paper toys, each presenting a different interpretation of the robot theme. Although they all belong to the same mechanical family, every model has its own distinctive style, as if each one came from a completely different universe.

Twiki features a friendly and approachable design reminiscent of the little robotic assistants seen in classic science fiction movies and cartoons. Berzerk 2600, on the other hand, pays tribute to the robots from the classic 1980 arcade game Berzerk, faithfully capturing the charm of the simple pixel-inspired graphics that became iconic during the early days of video gaming.

Gadget-O combines the appearance of a mechanical toy with that of a helpful household robot, while Legal Robot takes a humorous approach by imagining an electronic attorney, always ready to defend its client with the cold logic that only a machine could possess. Both designs are simple, clever, and full of character.

Frobot is another particularly charismatic character. Even its name suggests a fun and friendly personality, making it easy to imagine starring in an animated series or an indie video game. By contrast, Destructoid presents a much tougher appearance, looking like a battle machine straight out of a classic science fiction comic book.

Completing the collection is Claptrap, perhaps the best-known robot of the group. Bryan created this paper toy for 2K Games to help promote the release of Borderlands 2, and the model perfectly captures the character's exaggerated humor, endless optimism, and lovable clumsiness that made Claptrap one of the franchise's most recognizable mascots.

An interesting fact is that robot paper toys became especially popular during the early 2000s. Their simple construction allowed anyone to print and assemble them at home, quickly turning these little paper robots into collectible desk companions found in offices, bedrooms, classrooms, and studios around the world.

All the models featured here follow the unmistakable Paper Foldables style: few parts, beginner-friendly assembly, and clean, attractive designs that appeal to newcomers and experienced paper modelers alike. They are perfect projects for a relaxing afternoon of cutting, folding, and gluing. To build them, you will only need the printed templates, scissors, white glue, and paper ranging from 160 to 200 gsm. A ruler and a scoring tool may also be helpful for achieving cleaner folds and a more precise finish. Whether you're a beginner or an experienced paper modeler, these charming little robots are sure to earn a place on your desk, bookshelf, or display shelf.

Seven easy-to-build little robot paper toys by Paper Foldables interacting together in a playful scene, including Twiki, Berzerk 2600, Frobot, Gadget-O, Legal Robot, Destructoid and Claptrap from Borderlands 2

Os robôs sempre ocuparam um lugar especial no universo dos paper toys. Desde os simpáticos autômatos de visual retrô inspirados na ficção científica dos anos 1950 até as máquinas gigantes dos animes e videogames, essas figuras de papel conquistam fãs porque combinam formas geométricas simples, montagem divertida e muito espaço para a criatividade dos designers.

Talvez por isso existam tantos robôs memoráveis no mundo do papercraft. Esta coleção criada por Bryan, do excelente site Paper Foldables, mostra muito bem como um simples modelo de papel pode ganhar personalidade própria e transmitir emoções apenas com formas, cores e um bom projeto.

Reunidos nesta postagem estão sete paper toys gratuitos que apresentam diferentes interpretações desse tema tão querido pelos modelistas. Embora todos sejam robôs, cada um possui identidade própria, como se viessem de universos completamente diferentes.

Twiki tem um visual simpático e amigável, lembrando aqueles pequenos assistentes eletrônicos vistos em desenhos e filmes de ficção científica. Já Berzerk 2600 presta homenagem aos robôs do clássico videogame Berzerk, lançado em 1980, recriando em papel o charme dos gráficos simples que marcaram uma geração inteira de jogadores.

Gadget-O mistura a aparência de um brinquedo mecânico com a de um robô doméstico, enquanto Legal Robot brinca com a ideia de um improvável advogado eletrônico, sempre pronto para defender seu cliente com a lógica implacável de uma máquina. São conceitos simples, mas executados com muito bom humor.

Frobot é outro personagem bastante carismático. Seu próprio nome já transmite simpatia e faz lembrar aqueles robôs amigáveis presentes em animações e jogos independentes. Em contraste, Destructoid apresenta um visual muito mais robusto, parecendo uma máquina de combate saída diretamente das páginas de uma revista de ficção científica.

Fechando a coleção está Claptrap, talvez o mais famoso de todos. O irreverente robô da série Borderlands 2 foi transformado em paper toy pelo próprio Bryan a pedido da 2K Games para ajudar na divulgação do lançamento do jogo. O modelo captura perfeitamente o humor exagerado e a personalidade desastrada que fizeram do personagem um dos mascotes mais queridos da franquia.

Uma curiosidade interessante é que os paper toys de robôs se tornaram extremamente populares no início dos anos 2000. Seu formato simples permitia que qualquer pessoa imprimisse os modelos em casa, transformando rapidamente esses pequenos personagens em peças de coleção espalhadas por mesas de escritório, estantes e computadores ao redor do mundo.

Todos os modelos desta seleção seguem o estilo característico do Paper Foldables: poucas peças, montagem simples e um acabamento limpo que agrada tanto iniciantes quanto modelistas mais experientes. São projetos perfeitos para uma tarde tranquila de recortes, dobras e cola. Para montá-los, você precisará apenas dos templates impressos, tesoura, cola branca e papel com gramatura entre 160 e 200 g/m². Uma régua e uma ferramenta de vincar também podem ser úteis para obter dobras mais limpas e um acabamento mais preciso. Seja você um iniciante ou um veterano no hobby, estes simpáticos robozinhos certamente conquistarão um lugar na sua mesa, estante ou vitrine de papercrafts.

Paper Foldables robot paper toys templates preview showing Legal Robot, Berzerk 2600, Frobot, Claptrap from Borderlands 2, Destructoid, Gadget-O and Twiki from Buck Rogers, featured on Papermau

Link to Twiki: Twiki Robot Paper Toy by Paper Foldables

Link to Berzerk 2600: Berzerk 2600 Robot Paper Toy by Paper Foldables

Link to Gadget-O: Gadget-O Robot Paper Toy by Paper Foldables

Link to Legal Robot: Legal Robot Paper Toy by Paper Foldables

Link to Frobot: Frobot Paper Toy by Paper Foldables

Link to Destructoid: Destructoid Robot Paper Toy by Paper Foldables

Link to Claptrap: Claptrap Robot Paper Toy from Borderlands 2 by Paper Foldables

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If you enjoyed these little robots, you might also like these four robot-themed papercrafts previously featured here on Papermau: